2014 | |
Bas van Abel, Lucas Evers, Peter Troxler, Roel Klaassen Open design now: why design cannot remain exclusive (Book) BIS Publishers, 2014. (BibTeX) @book{opendesignnow2014, title = {Open design now: why design cannot remain exclusive}, author = { Bas van Abel and Lucas Evers and Peter Troxler and Roel Klaassen}, year = {2014}, date = {2014-01-01}, publisher = {BIS Publishers}, keywords = {}, pubstate = {published}, tppubtype = {book} } |
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2002 | |
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fred Voorhorst, Helmut Krueger, Matthias Rauterberg Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware (Journal Article) Computer Supported Cooperative Work (CSCW), 11 , pp. 153-180, 2002, (10.1023/A:1015269228596). @article{springerlink:10.1023/A:1015269228596, title = {Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware}, author = {Morten Fjeld and Kristina Lauche and Martin Bichsel and Fred Voorhorst and Helmut Krueger and Matthias Rauterberg}, url = {http://dx.doi.org/10.1023/A:1015269228596}, year = {2002}, date = {2002-01-01}, journal = {Computer Supported Cooperative Work (CSCW)}, volume = {11}, pages = {153-180}, publisher = {Springer Netherlands}, abstract = {Activity theory is based on theconcept of tools mediating between subjects andobjects. In this theory, an individual\'screative interaction with his or hersurroundings can result in the production oftools. When an individual\'s mental processesare exteriorized in the form of tools – termedobjectification – they become more accessibleto other people and are therefore useful forsocial interaction. This paper shows how ourunderstanding of activity theory has shaped ourdesign philosophy for groupware and how we haveapplied it. Our design philosophy and practiceis exemplified by a description of the BUILD-ITsystem. This is an Augmented Reality system wedeveloped to enhance group work; it is a kindof graspable groupware which supportscooperative planning. The system allows a groupof people, co-located around a table, tointeract, by means of physical bricks, withmodels in a virtual three-dimensional (3D)setting. Guided by task analysis, a set ofspecific tools for different 3D planning andconfiguration tasks was implemented as part ofthis system. We investigate both physical andvirtual tools. These tools allow users toadjust model height, viewpoint, and scale ofthe virtual setting. Finally, our designpractice is summarized in a set of designguidelines. Based on these guidelines, wereflect on our own design practice and theusefulness of activity theory for design.}, howpublished = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.35.8921&rep=rep1&type=pdf}, note = {10.1023/A:1015269228596}, keywords = {}, pubstate = {published}, tppubtype = {article} } Activity theory is based on theconcept of tools mediating between subjects andobjects. In this theory, an individual'screative interaction with his or hersurroundings can result in the production oftools. When an individual's mental processesare exteriorized in the form of tools – termedobjectification – they become more accessibleto other people and are therefore useful forsocial interaction. This paper shows how ourunderstanding of activity theory has shaped ourdesign philosophy for groupware and how we haveapplied it. Our design philosophy and practiceis exemplified by a description of the BUILD-ITsystem. This is an Augmented Reality system wedeveloped to enhance group work; it is a kindof graspable groupware which supportscooperative planning. The system allows a groupof people, co-located around a table, tointeract, by means of physical bricks, withmodels in a virtual three-dimensional (3D)setting. Guided by task analysis, a set ofspecific tools for different 3D planning andconfiguration tasks was implemented as part ofthis system. We investigate both physical andvirtual tools. These tools allow users toadjust model height, viewpoint, and scale ofthe virtual setting. Finally, our designpractice is summarized in a set of designguidelines. Based on these guidelines, wereflect on our own design practice and theusefulness of activity theory for design. |
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1999 | |
J"urgen Schultz-Gambard, Kristina Lauche, Jeannette Hron Qualit{"a}tssicherung und Qualit{"a}tsmanagement (Incollection) Hoyos, Carl Graf; Frey, Dieter (Ed.): Arbeits- und Organisationspsychologie. Ein Lehrbuch, pp. 91–104, Beltz/PVU, Weinheim, 1999. (BibTeX) @incollection{SchultzGambard:1999wo, title = {Qualit{\"a}tssicherung und Qualit{\"a}tsmanagement}, author = {J{"u}rgen Schultz-Gambard and Kristina Lauche and Jeannette Hron}, editor = {Carl Graf Hoyos and Dieter Frey}, year = {1999}, date = {1999-01-01}, booktitle = {Arbeits- und Organisationspsychologie. Ein Lehrbuch}, pages = {91--104}, publisher = {Beltz/PVU}, address = {Weinheim}, keywords = {}, pubstate = {published}, tppubtype = {incollection} } |
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Weber, Wolfgang G, Lauche, Kristina {Gemeinsame Vergegenst{\"a}ndlichungen und kooperatives Handeln in multifunktionalen Teams} (Incollection) Sachse, Pierre; Specker, Adrian (Ed.): Design thinking, pp. 251, vdf Hochschulverlag, Z{\"u}rich, 1999. (BibTeX) @incollection{Weber:1999uh, title = {{Gemeinsame Vergegenst{\\\"a}ndlichungen und kooperatives Handeln in multifunktionalen Teams}}, author = {Weber, Wolfgang G and Lauche, Kristina}, editor = {Sachse, Pierre and Specker, Adrian}, year = {1999}, date = {1999-01-01}, booktitle = {Design thinking}, pages = {251}, publisher = {vdf Hochschulverlag}, address = {Z{\"u}rich}, keywords = {}, pubstate = {published}, tppubtype = {incollection} } |
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0000 | |
Lauche, Kristina, Bohemia, Erik, Badke-Schaub, Petra, Wilson, Colin, Langeveld, Lau, Connor, Chris, Titley, Will {Distributed design studio : evaluation of three way collaboration} (Inproceeding) International Conference on Engineering and Product Design Education, Newcastle, 0000. @inproceedings{Lauche:2007um, title = {{Distributed design studio : evaluation of three way collaboration}}, author = {Lauche, Kristina and Bohemia, Erik and Badke-Schaub, Petra and Wilson, Colin and Langeveld, Lau and Connor, Chris and Titley, Will}, booktitle = {International Conference on Engineering and Product Design Education}, address = {Newcastle}, abstract = {The Globally Distributed Design Studio (GDDS) was developed as a course in which students could practice virtual collaboration and designer-client interaction. Geographical distance was used to provide students with an experiential learning environment to prepare them for collaboration in a distributed product development process. The GDDS course was established between three universities. The results of a mid-term course evaluation show that most of the students found it an interesting and motivating experience and felt they had improved their skills for virtual teamwork and designer-client communication. In terms of the student feedback, the course can be seen as successful even more so for collaboration across greater distance.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } The Globally Distributed Design Studio (GDDS) was developed as a course in which students could practice virtual collaboration and designer-client interaction. Geographical distance was used to provide students with an experiential learning environment to prepare them for collaboration in a distributed product development process. The GDDS course was established between three universities. The results of a mid-term course evaluation show that most of the students found it an interesting and motivating experience and felt they had improved their skills for virtual teamwork and designer-client communication. In terms of the student feedback, the course can be seen as successful even more so for collaboration across greater distance. |
2014 | |
Bas van Abel, Lucas Evers, Peter Troxler, Roel Klaassen (2014): Open design now: why design cannot remain exclusive. BIS Publishers, 2014. (Type: Book | BibTeX) @book{opendesignnow2014, title = {Open design now: why design cannot remain exclusive}, author = { Bas van Abel and Lucas Evers and Peter Troxler and Roel Klaassen}, year = {2014}, date = {2014-01-01}, publisher = {BIS Publishers}, keywords = {}, pubstate = {published}, tppubtype = {book} } |
|
2002 | |
Morten Fjeld, Kristina Lauche, Martin Bichsel, Fred Voorhorst, Helmut Krueger, Matthias Rauterberg (2002): Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware. In: Computer Supported Cooperative Work (CSCW), 11 , pp. 153-180, 2002, (10.1023/A:1015269228596). (Type: Journal Article | Abstract | Links | BibTeX) @article{springerlink:10.1023/A:1015269228596, title = {Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware}, author = {Morten Fjeld and Kristina Lauche and Martin Bichsel and Fred Voorhorst and Helmut Krueger and Matthias Rauterberg}, url = {http://dx.doi.org/10.1023/A:1015269228596}, year = {2002}, date = {2002-01-01}, journal = {Computer Supported Cooperative Work (CSCW)}, volume = {11}, pages = {153-180}, publisher = {Springer Netherlands}, abstract = {Activity theory is based on theconcept of tools mediating between subjects andobjects. In this theory, an individual\'screative interaction with his or hersurroundings can result in the production oftools. When an individual\'s mental processesare exteriorized in the form of tools – termedobjectification – they become more accessibleto other people and are therefore useful forsocial interaction. This paper shows how ourunderstanding of activity theory has shaped ourdesign philosophy for groupware and how we haveapplied it. Our design philosophy and practiceis exemplified by a description of the BUILD-ITsystem. This is an Augmented Reality system wedeveloped to enhance group work; it is a kindof graspable groupware which supportscooperative planning. The system allows a groupof people, co-located around a table, tointeract, by means of physical bricks, withmodels in a virtual three-dimensional (3D)setting. Guided by task analysis, a set ofspecific tools for different 3D planning andconfiguration tasks was implemented as part ofthis system. We investigate both physical andvirtual tools. These tools allow users toadjust model height, viewpoint, and scale ofthe virtual setting. Finally, our designpractice is summarized in a set of designguidelines. Based on these guidelines, wereflect on our own design practice and theusefulness of activity theory for design.}, howpublished = {http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.35.8921&rep=rep1&type=pdf}, note = {10.1023/A:1015269228596}, keywords = {}, pubstate = {published}, tppubtype = {article} } Activity theory is based on theconcept of tools mediating between subjects andobjects. In this theory, an individual'screative interaction with his or hersurroundings can result in the production oftools. When an individual's mental processesare exteriorized in the form of tools – termedobjectification – they become more accessibleto other people and are therefore useful forsocial interaction. This paper shows how ourunderstanding of activity theory has shaped ourdesign philosophy for groupware and how we haveapplied it. Our design philosophy and practiceis exemplified by a description of the BUILD-ITsystem. This is an Augmented Reality system wedeveloped to enhance group work; it is a kindof graspable groupware which supportscooperative planning. The system allows a groupof people, co-located around a table, tointeract, by means of physical bricks, withmodels in a virtual three-dimensional (3D)setting. Guided by task analysis, a set ofspecific tools for different 3D planning andconfiguration tasks was implemented as part ofthis system. We investigate both physical andvirtual tools. These tools allow users toadjust model height, viewpoint, and scale ofthe virtual setting. Finally, our designpractice is summarized in a set of designguidelines. Based on these guidelines, wereflect on our own design practice and theusefulness of activity theory for design. |
|
1999 | |
J"urgen Schultz-Gambard, Kristina Lauche, Jeannette Hron (1999): Qualit{"a}tssicherung und Qualit{"a}tsmanagement. In: Hoyos, Carl Graf; Frey, Dieter (Ed.): Arbeits- und Organisationspsychologie. Ein Lehrbuch, pp. 91–104, Beltz/PVU, Weinheim, 1999. (Type: Incollection | BibTeX) @incollection{SchultzGambard:1999wo, title = {Qualit{\"a}tssicherung und Qualit{\"a}tsmanagement}, author = {J{"u}rgen Schultz-Gambard and Kristina Lauche and Jeannette Hron}, editor = {Carl Graf Hoyos and Dieter Frey}, year = {1999}, date = {1999-01-01}, booktitle = {Arbeits- und Organisationspsychologie. Ein Lehrbuch}, pages = {91--104}, publisher = {Beltz/PVU}, address = {Weinheim}, keywords = {}, pubstate = {published}, tppubtype = {incollection} } |
|
Weber, Wolfgang G, Lauche, Kristina (1999): {Gemeinsame Vergegenst{\"a}ndlichungen und kooperatives Handeln in multifunktionalen Teams}. In: Sachse, Pierre; Specker, Adrian (Ed.): Design thinking, pp. 251, vdf Hochschulverlag, Z{\"u}rich, 1999. (Type: Incollection | BibTeX) @incollection{Weber:1999uh, title = {{Gemeinsame Vergegenst{\\\"a}ndlichungen und kooperatives Handeln in multifunktionalen Teams}}, author = {Weber, Wolfgang G and Lauche, Kristina}, editor = {Sachse, Pierre and Specker, Adrian}, year = {1999}, date = {1999-01-01}, booktitle = {Design thinking}, pages = {251}, publisher = {vdf Hochschulverlag}, address = {Z{\"u}rich}, keywords = {}, pubstate = {published}, tppubtype = {incollection} } |
|
0000 | |
Lauche, Kristina, Bohemia, Erik, Badke-Schaub, Petra, Wilson, Colin, Langeveld, Lau, Connor, Chris, Titley, Will (0000): {Distributed design studio : evaluation of three way collaboration}. In: International Conference on Engineering and Product Design Education, Newcastle, 0000. (Type: Inproceeding | Abstract | BibTeX) @inproceedings{Lauche:2007um, title = {{Distributed design studio : evaluation of three way collaboration}}, author = {Lauche, Kristina and Bohemia, Erik and Badke-Schaub, Petra and Wilson, Colin and Langeveld, Lau and Connor, Chris and Titley, Will}, booktitle = {International Conference on Engineering and Product Design Education}, address = {Newcastle}, abstract = {The Globally Distributed Design Studio (GDDS) was developed as a course in which students could practice virtual collaboration and designer-client interaction. Geographical distance was used to provide students with an experiential learning environment to prepare them for collaboration in a distributed product development process. The GDDS course was established between three universities. The results of a mid-term course evaluation show that most of the students found it an interesting and motivating experience and felt they had improved their skills for virtual teamwork and designer-client communication. In terms of the student feedback, the course can be seen as successful even more so for collaboration across greater distance.}, keywords = {}, pubstate = {published}, tppubtype = {inproceedings} } The Globally Distributed Design Studio (GDDS) was developed as a course in which students could practice virtual collaboration and designer-client interaction. Geographical distance was used to provide students with an experiential learning environment to prepare them for collaboration in a distributed product development process. The GDDS course was established between three universities. The results of a mid-term course evaluation show that most of the students found it an interesting and motivating experience and felt they had improved their skills for virtual teamwork and designer-client communication. In terms of the student feedback, the course can be seen as successful even more so for collaboration across greater distance. |